26/07/2022 I’ve recently started learning how to build Unreal Engine 5 Metasounds, I’ts my first big step into building complex logic inside a game engine, I’m finding the system simple enough to get my head around, I feel coming from an audio background that im missing many features id like, I think bottom line is […]
18/07/2022 I recently met Robert “Miltage” Shenton on his Twitch Stream developing Fistfull of Dice, Its a fun western style dice shooter, quirky with interesting mechanics! You get to choose who you shoot, upgrade weapons, dual weild and more! We got chatting and i offered to make some music for the game! Ive never tried […]
Egcelerate winter eggspansion for Eggcelerate is now available on Steam! Check out the whole new range of vehicles, tracks and obstacles, not to mention the new physics! Ever wanted to drift round corners on eggcelerste? Now you can! You can visit Tim Beuadet’s website to see all his projects he is working on under his […]
12/02/2022Tim Beudet ‘s Eggcelerate recieves a Winter theme update this March with all new slippery physics, obstacles and traps! Updating the original sounds I will be updating some of the original sounds that i made for the orignal release last year. In retrospect, after playing eggcelerate for hours some of the engine sounds became somewhat […]
06/12/2021 Ive started a new section of the website dedicated to Game Audio where ill be updating the current projects im working on, dropping tutorials, making assets and working on audio engines. Youl also be able to check out a showcase of games that have already been released.